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by RobertKerans 2085 days ago
> Could it be that these are `just interesting` but not authoritative?

Each chapter is just a breakdown of how a programmer/s structured a given application. It's not really about comparing good/bad approaches, or recommending specific approaches. It pops up repeatedly as a recommendation because it's informative and useful but relatively uncommon (compare game development, where detailed post-mortems are a lot easier to find).

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Off-topic: Do you have any recommendations for books or other resources for such game-dev postmortems? I remember that idTech's Doom and Quake were described in one such book, but I'd really like to read about some other major games.
Gamasutra was best for this w/r/t essays. GDCVault has a good selection of talks if you dig around. Re books, the Boss Fight book series (I think this is possibly what you alluded to) is generally of a very high standard, though the books are not just purely about development.

Edit: takes a bit more digging, but gamedev.net can be good for this. Particularly when there is a long running thread where a developer documents their progress -- the thread documenting the development of the "Return of the Obra Dinn" is the kind of thing I have in mind

Edit: wasn't gemdev.net, it was the Tig forums for Obra Dinn -- here's them collected on Reddit:

https://www.reddit.com/r/themakingofgames/comments/34qogp/_/