Hacker News new | ask | show | jobs
by ArtWomb 2087 days ago
In an effort to reduce screen time, I recently tried to instigate a game of classic table-top Dungeons & Dragons. And I swear, kids were even more interested in the BigInt N-sided die function I cribbed in a python shell than any demons or demigods ;)

Seeing Theory interactivity is very interesting. I think if there is one canonical example to tie it all together it would be something akin to "estimate the likelihood of an extremely rare event". Say, you're a top astrophysicist at NASA and you have to give the President a briefing on the improbability not impossibility of an extinction level asteroid event. And you must justify how those beliefs are informed by and change with data. It ties everything together: physically based world models, event spaces, conditional probabilities, monte carlo sampling and entropy estimation. And would be really fun to boot!

1 comments

I had a similar idea to teach physics, well mostly scientific thinking and process by using a physics game engine for our world or some esoteric one and then asking them to perform some actions by creating theories of how the system behaves. Moving from a qualitative analysis of the system to building concrete quantitative theories and then in later stages having their simple theories fail as we deal with more complex interactions with the system and having them adapt their models of this world or rethink another.

Imagine how much their thought process would change if they intimately understood how scientific modelling works.