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by skykooler
2084 days ago
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One thing that is theoretically deterministic but not in practice is the location of dungeons. These generate in spaces where there is an appropriately sized gap between the floor and the ceiling. Normally these would be determined solely by the terrain generation (and therefore the seed), but it is possible to push blocks into lazy-loaded chunks before the dungeons have generated yet and force them to generate in different spots. Video on the topic: https://www.youtube.com/watch?v=9iaU1TvIQqM |
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