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by setr 2089 days ago
It seems to me his main problem is that the medium brings expectations, and those expectations aren't healthy for the game itself.

The same way that online updating/patching is inherently superior to master-copy, but it also generates a culture of poor QA if you're not specifically fighting it.

Or another way: now that we have 1TB HDDs, game data is actually becoming 10% logic, and 90% assets -- namely cutscenes and voice acting and etc. The problem Carmack was complaining about has only intensified since.