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by MisterTea 2088 days ago
> it seems strange to see him be so dismissive to the potential of the massive storage space of CDs at the time.

Sure you had all that raw storage but remember, the 3DO and PlayStation had just 2MB of main memory and 1MB of video RAM. So although the developers had a ton of space, there wasn't much they could reasonably do with it game asset wise. But media streaming from the disc was doable so that enabled high quality prerecorded sound tracks as well as video cut-scenes. Video cut scenes were always a bit painful or needless filler but some of the recorded sound tracks on CD games were really nice to have (Sonic CD is a good example IMO.)