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by anonymousab 2095 days ago
It seems more like a stylistic choice and preference of prioritizing gameplay over other elements of a game.

It's in line with similar other comments he's made, e.g. "Story in a game is like story in a porn movie. It's expected to be there, but it's not important."

It's not so much that he didn't think CDs brought advantages and new options to games, but that the aspects of games that they were commonly used for were, at that time, unappealing to the kinds of games he liked to play and make.