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by DTolm
2090 days ago
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I use the averaged data of 1000 merged launches and then average the end result over a number of runs. Merging FFT calls is actually the way how I use VkFFT in Vulkan Spirit (with some other shaders between), so this benchmark is fairly close to the real life application use case. My benchmark most likely averages out multimodal distribution effects by design. |
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