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by Razengan 2093 days ago
I see it like Swift itself, which took at least 3 years to fully come into its own.

Apple's lack of documentation and communication doesn't help; the best resources have been from fellow developers who were groping around in the dark like the rest of us and managed to figure things out by themselves. [0,1]

But again, I've already been able to do many things in SwiftUI that I don't even want to attempt in AppKit/UIKit/other frameworks.

Right now I think it's good enough for small apps or personal convenience tools. One surprising application for it is in games, where it actually works quite well, compared to all the other alternatives for drawing scalable/animatable HUDs and text etc. [2]

In an year or two I don't think anyone would willingly choose to fumble around with legacy frameworks if they want to target phone, tablet, computer, watch, TV and glasses all with one codebase.

[0] https://swiftui-lab.com

[1] https://swiftwithmajid.com

[2] https://twitter.com/InvadingOctopus/status/12792872846265794...