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by pjmlp
2096 days ago
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And you will find plenty of Apple folks at WWDC that resent that decision and would gladly have it back in Objective-C. As for performance issues, that is the same talk about C devs regarding using C++ on kernel space, go figure. > Metal is written in Objective-C, is based on Foundation, and makes use of Grand Central Dispatch to synchronize between the CPU and GPU. https://www.objc.io/issues/18-games/metal/ > Shading Language: C++14, Runtime/API: Objective-C https://en.wikipedia.org/wiki/Metal_(API) |
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I'm sure you can find 10 of such folks. I doubt you can find 50.