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by julius_set 2088 days ago
I mean you can say that for any language. If someone has to learn C or Java, you still need to learn how those languages work, build domain expertise and so on.

Swift is a very nice general purpose language and I’ve been writing code decades in almost most mainstream languages. I much prefer writing Swift code, in face some of my back end projects have been written in 100% swift, this allowed me to reuse models and APIs with the iOS and MacOS counterparts.

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How have you written backend code in Swift, were you able to use it in places you would normally use e.g. C++?

I'm asking because I like Obj-C/Swift, and am wondering if it's possible through some clang/LLVM magic to be able to code Obj-C/Swift in environments that expect C or C++, for example like in Qt. Like, could I have a traditionally C++ app (Qt app) but have most of my code be in another LLVM-compatible language.

> Like, could I have a traditionally C++ app (Qt app) but have most of my code be in another LLVM-compatible language

It is possible! I mix Swift and Rust in my day job. I use the C ABI to interface between the two. The Swift layer is very thin and pretty much just a bridge between Rust and Cocoa/UIKit/Metal, but there's nothing stopping you from doing the opposite.

If you're going to bridge Swift with Qt, the sanest way is to use Objective-C++ to wrap Qt calls and call it from Swift.

However keep in mind that the Swift experience in other Operating Systems might not be as good as in Macs. That's why I went with Rust for this project. But things might have changed in the meantime!

That sounds really cool.

I did some searching to see people's experiences substituting other languages for C++ through LLVM, and didn't find much other than samples of translated calls.

Given that there would be a big benefit to this (not having to learn a new language, less manual memory management), are there good reasons this isn't way more common?

I thought it was pretty common?

If you use the C ABI you can just link a bunch of object files together.

Rust people are doing it a lot for graphics/game stuff, and there's lots of production MacOS apps mixing ObjC/Swift (because they're transitioning), or consuming C/C++. Of course in this case it's mostly Xcode doing the magic, but behind the scenes it's just calling clang.

There’s a very vibrant backend community for Swift, Vapor is growing and used in production for a lot of companies.

https://vapor.codes