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by dmitriid
2093 days ago
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None of those changes are SwiftUI though. It's a new skin. And very few of those changes are new apps. In the past few years we've had anything from the new native AppStore that doesn't have a single consistent behaviour [1] to the plethora of half-baked barely functioning app stubs in Swift UI/Catalyst [2]. These are first-party apps by Apple themselves, and they are perfectly fine with the state they are in, and they had no qualms whatsoever when releasing them. That's what "obsessive attention to details"[3] has been on the Mac for the past many years. The very few examples/exceptions (Big Sur's Messages) are exactly that: very few. [1] https://grumpy.website/post/0RsaxCu3P and https://grumpy.website/post/0RsafwyK8 and https://grumpy.website/post/0SpwtkNB_ [2] Home, News, Podcasts, Developer App... [3] That's from BigSur's marketing video |
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At the same time, they have been adding Mac features to iPadOS to make it easier to make a full-featured iPad app closer to a proper featured Mac app. One example there would be mouse/trackpad support. Another would be the multitasking support which, for all of its UX weaknesses on use, makes variable sized, multi window applications available on both platforms.
Messages is an example of the medium-term game Apple is playing here. I anticipate a large number of the built-in apps to be (finally) a single code-base under a single team. They are gaining more capability to do easy, deep customization per OS in each release - but also seeing the systems themselves move closer in terms of UX feature set.