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by LolWolf 2097 days ago
> In my experience if I talk confidently and get the first word in it's pretty easy to cast aside suspicion.

Do you usually play with friends? This is definitely not a stable strategy in the repeated Among Us game with the same players :) (although it is quite effective to start! Assuming nobody else is also using it.)

> Another strategy is to follow someone for a bit in the beginning, such that if you were the imposter you could've killed them, leading them to trust you. Then in voting sessions that person will likely vouch for you.

This is called being a “third impostor” (whenever there are two impostors in the round [0]) and it appears to be a little bit more stable, but then casts suspicion on you once you start leaving between kills, among other things. So it’s not fully stable, but some amount of randomness in your playing can also make this strategy viable. (I.e., doing the same when you’re both an impostor and a crew mate with nonzero probability.)

I almost always play the variant where we cannot know whether the person voted out was an impostor or not, so read the above with that in mind. The other variation (where voted players have their type revealed) one also has interesting meta-game strategies like “vouching,” where a player will say “if you vote red and they aren’t the Impostor, then immediately vote me.” This strategy is only exploitable as an impostor when they are close to a win, which makes it a very strong signal of truthfulness in the early game [1].

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[0] And is usually just called (n+1)th impostor whenever there are n impostors in a round.

[1] Impostors can exploit this in the late game, if the cooldown for emergency meetings is long-ish. For example: whenever an impostor pair is three kills away from a win, an impostor can kill (leaving two people for a win), self-report, and then vouch. Then the pair can just do a double kill and win immediately after the end of voting + cooldown.