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by megameter 2098 days ago
The problem games face is that most games, small or big, are reasonably well-produced but ultimately settle on doing more-of-the-same things, commoditizing themselves into a position where they can't address any market in particular, so instead of getting a "fair share" they get almost nothing because all attention goes to a path-dependent established best in the category. Big productions can break through that with spend, but only somewhat. And any time there is a breakout hit it gets followed by a sea of clones.

And as a whole the industry remains stuck on the problem of how to run the production, since it's still challenging to ship anything even now.