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by roboy
2095 days ago
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nice! but why don't you just calculate soft shadows the way they occur physically by sampling an area light source instead of a point light source? You can basically run the same algorithm again and again with light source points in a circle from the center of the light source, then alpha-fuse them together? Am I missing something? |
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You might require dozens of samples to get a similar result using a multisampling technique like you describe.