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by ethbr0
2101 days ago
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It's fair to say that, going further back in computer game history, something being possible didn't mean it was possible for you. Programming expertise and information was a lot less accessible and evenly distributed. You couldn't just "hire a graphics person", because no one knew what the hell that was. You hired a smart computer person / artist, and hoped they could learn everything. One reason the history of early games companies has so much "and then we hired this person named X, who had no training, but turned into one of the world's best Y's." |
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What I am saying is that just implementing a very crude version would have been doable in the early 90s.
What was much harder was to come up with a way to present the information and make the planning intuitive and fun. Including the programming aspects of that.