Hacker News new | ask | show | jobs
by oraboy 5542 days ago
You didn't write a lot in this post about your business outside of the outsourcing experience, so my advise may be off but I am latching off "option D" in your post and have the following comment:

For any product that's a game the two biggest business risks are:

- Will people play and enjoy it. - For long enough to at least feel they got their "money's worth" and recommend it to friends. In almost all cases, games most important distribution channel is word of mouth. If it's not fun enough for people to play it with friends it will not succeed. Which leads to the second point

- How will you distribute it - Even if it's awesome, if you don't have a robust plan to get it in front of the right players and customers (may be the same person of not, btw) at the right time it will be a challenge to reach success.

So by all means, figure out if people like it NOW. And also use it to identify and lock-down "channels to market" -- NOW.

It will take time. Use it to continue to evaluate the manufacturing bit (some really good ideas on this thread) in the most frugal way possible until you get to the quality you want. I'm sure it's doable.