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by moonchild 2098 days ago
Yes, but GPU architecture changes very frequently.

Shaders from 15 years ago still work, but they're compiled on-the-fly to a GPU-dependent format. I expect you don't want to have to recompile an entire c++ stdlib every time you recompile your own code.

1 comments

> I expect you don't want to have to recompile an entire c++ stdlib every time you recompile your own code.

That's basically our current model, I discussed this on Twitter recently.

https://twitter.com/blelbach/status/1307396914057326592