|
|
|
|
|
by moonchild
2098 days ago
|
|
Yes, but GPU architecture changes very frequently. Shaders from 15 years ago still work, but they're compiled on-the-fly to a GPU-dependent format. I expect you don't want to have to recompile an entire c++ stdlib every time you recompile your own code. |
|
That's basically our current model, I discussed this on Twitter recently.
https://twitter.com/blelbach/status/1307396914057326592