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by codetrotter
2101 days ago
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HMH is kind of special though in that its author, Casey Muratori, has many years of experience in gamedev. I think the saying of the parent commenter to yours is mostly applying to people who are trying to make game engines for the first time with little or no past experience in actually shipping complete games. |
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What makes the difference between an experienced engine developer, like CryTek and Unreal, and a hobbyist or a company who does it for the first time, is mostly that while both of them will definitely build a game with the engine while creating the engine, the experienced team will actually produce a re-usable, well designed engine, while the inexperienced team will produce a hunk of junk that doesn't fit together and doesn't extend past the game they were trying to develop.