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by marshmellman
2104 days ago
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I went with Colyseus for my multiplayer bananagrams prototype. It’s not quite the use case, but it did make life easier after figuring out how to model the game with Colyseus’s state mechanics. Basically you apply game logic on the server to mutate game state, which is automatically synchronized to each client. It’s been a few months and I don’t have the code in front of me, but can give more details later if you’d like. |
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