I believe it’s only been mentioned in passing and likely will be talked about at conferences soonish. Here’s a HN thread from when it was first talked about:
There was an early talk about using a job system to run the Destiny renderer and then this one for the whole engine which is a very similar premise to the way DOOM(2016) and then DOOM Eternal evolved.
https://news.ycombinator.com/item?id=22700563
There was an early talk about using a job system to run the Destiny renderer and then this one for the whole engine which is a very similar premise to the way DOOM(2016) and then DOOM Eternal evolved.
https://www.gdcvault.com/play/1022164/Multithreading-the-Ent...
The renderer talk is here: https://youtu.be/0nTDFLMLX9k