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by phaus
2104 days ago
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There is latency and in VR latency is more noticeable to begin with than it is with normal gaming. Also, there is a good amount of compression involved so the graphical fidelity takes a massive hit. They claim that they are going to be improving both of these issues, but given that they still exist in largely the same state as they did with the Oculus Link Beta with the V1 Quest, people should be skeptical about how much improvement they are going to be able to accomplish. Carmack talked about some ideas on how it can be made better, but I don't know if he's still assisting them with anything at all. I'm very happy with my v1 Quest, but its PC support has some significant drawbacks. |
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He also mentioned he hopes they can eventually get an official wireless solution out to the public.