No, you aren't. You're building a business-focused product that might share some similarity to the Quest 2. The hardware isn't what makes the Oculus a compelling consumer product.
Content, price, and experience. It's fun to talk about SoC's and pixel count, but at the end of the day those don't matter as much as we like to say that they do. You can have the most amazing hardware in the world, but if it's hard to get content made for said hardware, and it costs too much, and it's too difficult to use... then it will fail.
Facebook is doing the boring work that people don't like to talk about in tech forums, and that's why they're able to make a compelling consumer product.
The only other VR company that seems to get this is Sony, and they're married to a 6-8 year product cycle.
1. It can connect with your gaming pc wirelessly. Also battery driven, so completely wireless.
2. No base stations, only headset and controls
3. You can run many games directly on the device, so no gaming pc required for for example beat saber.
4. Portable, you can bring it to your friends place.
>So, when do you plan to "cut the price by a thousand dollars"?
Feels like a rude rhetorical question, but the answer is presumably at some point where their volume gets anywhere near HTC or Oculus, if that ever occurs.
Sorry to ask an annoying question, but do you have any kind of timeline for when this will ship?
It's depressing though how far apart the price point is from what Facebook can pitch it at. I am interested in use cases that would fit out an entire team with headsets but it's a non-starter at $1k+ and completely viable at $300 per headset. Made worse, sadly, by COVID where sharing equipment b/w team members is now pretty unlikely to be viable so we really need 2x the hardware.
Lynx is awesome. I pre-ordered my unit and looking forward to it. In your latest video update you mentioned the possibility of licensing and white labeling the headset. Who is the best contact to talk about options?