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by stanlarroque 2104 days ago
We are building exactly this : https://lynx-r.com
5 comments

No, you aren't. You're building a business-focused product that might share some similarity to the Quest 2. The hardware isn't what makes the Oculus a compelling consumer product.
Genuine question: What makes the Oculus a compelling consumer product?
Availability of fun games you can play, no need for external PC, no complex environment setup, and the sticker price of $300 vs. $1500.
Content, price, and experience. It's fun to talk about SoC's and pixel count, but at the end of the day those don't matter as much as we like to say that they do. You can have the most amazing hardware in the world, but if it's hard to get content made for said hardware, and it costs too much, and it's too difficult to use... then it will fail.

Facebook is doing the boring work that people don't like to talk about in tech forums, and that's why they're able to make a compelling consumer product.

The only other VR company that seems to get this is Sony, and they're married to a 6-8 year product cycle.

Accessible price, no gaming PC needed, no external hardware setup required for tracking.
It's the most developed VR experience out there?
1. It can connect with your gaming pc wirelessly. Also battery driven, so completely wireless. 2. No base stations, only headset and controls 3. You can run many games directly on the device, so no gaming pc required for for example beat saber. 4. Portable, you can bring it to your friends place.
Yikes.

I advise a few companies doing enterprise VR and they are all OEM'ing the HP Reverb at half your list price with 4K per eye and high quality 6DoF.

Are you going to try to integrate SteamVR, cut the price by a thousand dollars and try to sell a privacy conscious headset?

We already have SteamVR compatibility with remote rendering over Wifi 6 or USB-C. And for the rest of your questions, yes.
> And for the rest of your questions, yes.

So, when do you plan to "cut the price by a thousand dollars"?

>So, when do you plan to "cut the price by a thousand dollars"?

Feels like a rude rhetorical question, but the answer is presumably at some point where their volume gets anywhere near HTC or Oculus, if that ever occurs.

What kind of latency are you getting with the headset and wireless remote rendering
Sorry to ask an annoying question, but do you have any kind of timeline for when this will ship?

It's depressing though how far apart the price point is from what Facebook can pitch it at. I am interested in use cases that would fit out an entire team with headsets but it's a non-starter at $1k+ and completely viable at $300 per headset. Made worse, sadly, by COVID where sharing equipment b/w team members is now pretty unlikely to be viable so we really need 2x the hardware.

Lynx is awesome. I pre-ordered my unit and looking forward to it. In your latest video update you mentioned the possibility of licensing and white labeling the headset. Who is the best contact to talk about options?
Thank you for the kind words. Our team is doing their absolute best. You can click on my username it should lead you to my contact.
Looks very interesting. But that's a lot of money, so you need to make sure people can try it out somewhere.