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by drainyard
2106 days ago
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A lot of the time I see these build systems try to solve a few issues: 1. Dependency handling 2. Single script for multiple platforms 3. Easy for a new user to just "run" But I have yet to find a build system (for C/C++) that solves all these issues better than simply having a few scripts. I use just a build.batch, linux_build.sh and osx_build.sh usually and I have never had problems. A new user can just download those scripts, and as long as they haven't tampered with file/library locations it just works. If people like their build systems - fine by me - but I just think they are unnecessarily complex a lot of the time. Granted I don't have a huge project with 100's of dependencies, but even then, those dependencies don't come all at once. |
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As a developer I don't want to have to worry about how to make all of the above work. I learned cmake and so I don't have to worry, now that I know it (the learning curve is there) almost all my issues go away because it just works with all the weird stuff people do.