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by CydeWeys
2106 days ago
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I can't think of any type of game that's harder than a micro-heavy RTS like StarCraft. The difficulty of playing that game competitively at the highest levels is off the charts. The amount of stuff you have to manage simultaneously is absurd. That's probably why I liked Total Annihilation more back in the day. It wasn't as micro-heavy, so the gameplay was more about broader strategic and economic concerns, and you'd end up winning by throwing larger hordes of units at your enemy than they could throw back at you. |
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I think the main difference is that in team games its much harder to figure out what you are doing wrong as you're not the sole contributor to the loss. If you lose in 1v1 in Starcraft, you can watch a replay and pretty easily find out when you lost and why. And with team games like MOBA's you have 10 variables, instead of just 2, so it's always combination of things that went wrong. Another big deal is that you have to master 1 race in RTS and you have a pool of 100 heroes to learn, each with unique mechanics.