| I got massively down voted in another forum for critiquing FS2020 for being "self-important", for want of a better word. For example, take the FS2020 downloader. Instead of using the game-store downloader, with its highly optimised CDN and streaming package format, they wrote their own downloader. Okay, fine. Let's accept for a moment that perhaps Steam, or XBox, or whatever couldn't handle the enormous size of their game, despite being roughly the same size as COD5 or Doom Eternal and that the FS2020 team needed the game to load faster to "deliver a good experience". So the FS2020 team clearly spent effort to write "something better". That something better was atrociously bad. So bad that the game immediately earned the nickname "download simulator", because that was the experience most users had of the game for the first 24-49 hours or so. It took 5 hours to download on gigabit fibre internet. It should have taken 30 minutes! The FS2020 downloader makes every mistake possible to make in a downloader. It's synchronous. It downloads tiny files. It doesn't use a local CDN. It decompresses files after downloading them in a single thread, without downloading anything during this time. It downloads the base game and then the patch separately, instead of the pre-patched version. It doesn't recover from interruptions properly. I could go on and on. Someone in the development team of this AAA game decided that they know better than the people that operate the Xbox content distribution network. It's arrogance born of ignorance. |
To think Microsoft had any real planning on this product is wishful thinking.