They allow third party stores though, and even installation without any store at all. Apple devices OTOH are severely limited regarding sideloading. This leads to Apple capturing a much larger percentage of transactions pertaining software for their devices.
That's an incredibly weak claim. The statement is certainly true for some value of 'many', but then so is its opposite. Unless many means, "the vast majority", which certainly is not clear and definitely would need some support, it is a meaningless claim.
It is also difficult to see how it is a feature. In a world where additional app stores or side-loading was enabled for those that want it, it wouldn't somehow remove the ability to use a single app store for those that don't.
The assertion was that there is a group that values the lack of side-loading, which your post doesn't really address, so I'm not sure why you've responded to me.
In any case:
> the people who really cared about side-loading
> 1. People who care a little bit about side-loading but not enough to choose a difference device.
This is not a useful model. If I choose feature X over feature Y, all you can really tell from that is that value(X) > value(Y). It doesn't tell you whether value(Y) <<< value(X). It's also important to note that this is vastly simplified, because there are many features and issues that people must combine and weigh against each other.
To illustrate, if a product offers side-loading but kills your mother on first use, if you choose a different product it doesn't mean you don't "really" care about side-loading. You might genuinely care a tremendous amount, but sacrificing your mother isn't an option for you.
I differentiate between products that I buy because they are a good option for me and products I buy because they are the least bad product for me. Phones are currently in the second group. It's not that I don't care about side-loading. It's that all issues combined, IOS is less bad for my purposes and preferences than Android.
I'm not sure that group values the lack of side-loading specifically. I think what they do value is the additional security and privacy benefits provided by a platform that strictly controls the distribution of its apps.
To the extent that the lack of side-loading helps prevent the spread of malware and shady apps stealing user data, I think they value it indirectly.
Android has serious malware problems. Even Epic's attempt to distribute Fortnite off the Play Store has directly led to fake APKs being distributed to unsuspecting users.
I don't see how you can open up iOS to side-loading without exposing it to the exact same malware problems Android has.
I would fully support Apple charging, say, $50 extra to lock down its devices to the current standard. That would be a much better world and the users who desire the "premium experience" still get to have it.
Hah, are you claiming people are that dumb and think "please protect me from my own stupidity"?
The enabling of sideloading on Android phones already comes with warnings written in plain language, and even if you want to install an app from e.g. the browser it asks you to give the browser permission to install apps, so it's pretty idiot-proof...
Using the Microsoft Store is totally optional. Selling software for Windows has rarely required any coordination with Microsoft other than maybe code signing with a cert from an approved CA. Exceptions include drivers, and Windows Phone/Windows Mobile 10
Using Steam is even MORE optional. They're PC games! Yet people still want to be on Steam even if you have to play by their rules, because being on there creates value.
I'm really bothered by the whole notion of games as less important and "[more] optional". Playing games is a fundamental part of being human, and it is certainly more important than capitalism.
I don't think that's the point that was being made - Steam is optional not because the content on it is games, but because the content is PC games - i.e. content where there's no obstacles to distributing it yourself, or through other stores.
Any game developer could at any point opt out of using Steam and accept payments on their own site, or go through another store. Most developers don't bother because Steam provides enough value to make it worthwhile.
It's impossible to determine if this is the case with the App Store since competitors don't (and can't) exist.