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by mountainboot 2114 days ago
As someone who has played a few hundred hours of the base civ6 game, I agree with the combat needing to be improved. The biggest flaw imo, is the AI makes terrible decisions. To overcome this, the harder difficulties give the AI a huge resource material advantage. This makes attacking early suicidal. Instead, the best strategy I have found is to turtle up until you unlock the bomber.

This bomber has a gigantic range. Forgot exactly what it is, but something like 15 tiles. Comboed with spies to give you vision of the enemy, and a few bombers utterly destroy everything. The solution to every problem becomes spies + bomber. The enemy close to getting a science victory? Put a spy in their city and bomb the spaceport. Going for a domination victory? Put a spy in their city and bomb all the units.

1 comments

Civ 6 seems like a game where it would have been good for them to add hooks for people to add their own AIs easily.

I suspect the built in AI does okay if you place units in a limited area (which is likely how they tested it), but it struggles getting armies around the full game map with complex borders.

In my experience, the Civ 6 AI doesn't do combat well in limited areas either. And it hardly ever uses planes and bombers. I really hope Civ 7 will be focused on AI innovations.
There are mods already that improve the AI. So it is feasible.
Yes, but there are severe limits as the DLL is a black box. They can only tweak the inputs.