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by kvn_95
2111 days ago
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I admit I'm a bit confused about Microsoft's strategy here. So they're releasing two Xboxes at the same time: series X and series S, with the S positioned as the less powerful version of the X, with the promise that it can play the same game as the X. The X seems to be a direct competitor to the PS5 [0], hardware-wise. Wouldn't the release of the S and the X together forces game developers to code for the lowest common denominator (i.e. the S) and makes development more complex for the Xbox? Or is it a strategy to undercut the PS5 (normal edition and digital edition) in price? [0] https://www.pushsquare.com/guides/ps5-vs-xbox-series-x-vs-xb... |
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If you simply downsample the textures as part of your pipeline, turn off some reflection maps, and a few other low hanging fruit effects you could easily bring the game down to the previous generation.
It's not flipping a switch, but it is not too hard and some of it the major 3d engines provide mechanisms for