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by vlovich123 2107 days ago
So have you not found in practice any data dependencies or cache issues show up as bottle necks? Or do current tools just make this more of a blind spot for optimization?

Also is there any work to multi-thread the Rust compiler on a more fine-grained level like the recent GCC work? I know you allude to that potentially that would make the instruction counts potentially less reliable so wondering if that's something being explored.

Finally, while I have you, I'm wondering if there's been any exploration of the idea of keeping track of information across builds so that incremental compilation is faster (i.e. only bother recompiling/relinking the parts of the code impacted by a code change). I've always thought that should almost completely eliminate compilation/linking times (at least for debug builds where full utmost optimization is less important).

1 comments

I mentioned in the post several areas I myself haven't looked at, including cache misses. There may be room for improvements there.

There is an experimental parallel rustc front-end, e.g. see https://internals.rust-lang.org/t/help-test-parallel-rustc/1...

> any exploration of the idea of keeping track of information across builds so that incremental compilation is faster

That's exactly what incremental compilation does.

There's an effort to track which functions are modules & what the downstream implications of that are in terms of needing recompilation? Are there any links to technical descriptions? Super interested in reading up on the technical details involved.