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by white-flame
2106 days ago
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There's RPG-ish & enchantment mechanics to build up better tools & armor, different biomes to get different resources from, NPC villages to trade/upgrade/protect, and various enemies with varying drops, including in bases/dungeons/strongholds. The common game loops are "I want to build X, so I need to find area Y to defeat mob Z to get the resources", and "I need to mine resource X, so I need to get resource Y to build tool Z to be able to do so", as well as building resource farms and some rudimentary automation. So there is enough structured activity to drive actual gameplay beyond just having a pile of virtual blocks to stack, but it contains an additional unrestricted sandbox mode as well. |
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