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by MereInterest 2115 days ago
Regarding the fighting game approach, that would be an interesting application of machine learning. Given a player's previous performance in a fight, predict what they will do and use that as a better heuristic in the absence of additional input. The downside is that lag would be much less identifiable as such, because things that require volition (e.g. an attack) might be predicted and shown to an opponent even if they never happen.