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by slightwinder 2112 days ago
Rogue as a gametype is defined by having a randomized world with complexe rules, which will disappear after each gaming-session. Lite and like then say whether there is progress saved between the sessions, influencing way you tackle and maybe randomize the next session, or whether every run is as fresh and original as the run before and the only progress is in the player himself.

Whether the genre is RPG, action or economical simulation doesn't matter nowadays. The only relevance is whether there is a complex gameworld, to tell apart from the simple randomized game-boards which solitair or bejewled offer.