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I wouldn't say they are "truly atrocious". That makes them sound unusable. They're "slightly less good" than the Quest. They're very usable. They're not the best, but they get the job done. On the other hand, I have had some headsets that were "truly atrocious". The Meta 2 was one. Never before or since have I had an AR headset give me simsickness. The PiMax 5K, with its nasty distortion at any view angle beyond the ~100° average of every other headset and its sole raison d'être, plus red image static, plus janky sidecar driver program. The Pico Neo 1, where the facial interface cut painfully into the bridge of my nose (I have it on good authority that the 2 corrects this issue for Western markets). I was super disappointed when Google canned Daydream. I thought the Lenovo Mirage Solo was way ahead of the market. The Vive Focus's controllers are a little flaky, but not unusable. The original HoloLens was way too heavy, way to narrow of FoV, way underpowered, but hand tracking and built-in voice recognition, and MR desktop metaphor was quite something. I have yet to get hands on the 2, so I'm eager to get one. There's a quality of life experience with the software and the development lifecycle that is really, really missing from every other platform. My point is that we should legitimately ignore the terrible headsets, but try to be a little more forgiving of the flaws of other the "not best-of-the-best" headsets. We absolutely need market competition in headsets. We must not allow Facebook to dominate VR. That is their end-goal, after all, and it would certainly be to the detriment of us all. |