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by throwaway287391 2116 days ago
> difficulty level that feels just right for a kid in the early 90s.

You must've been a clever kid and/or I'm a bit dense :) When I played most of the Monkey Island games as a teenager / young adult there were definitely several times when I had to resort to GameFAQs.

2 comments

Oh there’s like 5 of us playing it on the same pc so there’s always ideas thrown around. If nothing works then start clicking on everything :)

I don’t recall it to be as frustrating as say King’s Quest but then again it might be nostalgia.

The King's Quest games were absolutely brutal. Actions performed early in the game could prevent you from winning at the end. I found this list: http://www.thealmightyguru.com/Wiki/index.php?title=Unwinnab...

The only reason we beat these as kids was having a near infinite amount of time to waste.

ADOM had similar issues. You kill a cat any time, you miss out on a later quest. Instead you just had to fight the cat lord. Missed out on a very powerful ring.

And it was so, so easy to kill a cat. You use the automatic repeat-move key and auto-hit when you collide with a monster, and if you ever find a cat anywhere that way, its dead. People would rage-quit and start all over, it was that frustrating.

King's Quest..... That one was a challenge. As it was easy to miss an item from area and not be able to return to pick it up.

I can attribute my debugging skills to playing these games as a child. As you had to be meticulous.

I remember that there were quite a few games that I never was able to finish as a kid, but to finish them is not really the point. The point is to play. And to play them was fun.