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by ajuc 2107 days ago

    function FuncName(NormalizedFloat accuracy)
In languages with operator overloading you can make NormalizedFloat a proper class with asserts in debug version and change it to an alias of float in release version.

Similarly I wonder why gemoetry libraries don't define separate Point class and Vector class, they almost always use Vector class for vectors and points.

I understand math checks out, and sometimes you want to add or multiply points, for example:

    Pmid = (P0 + P1) / 2
    
But you could cast in such instances:

    Pmid = (P0 + (Vector)P1)/ 2
And the distinction would surely catch some errors.

    Point - Point = Vector
    Point + Point = ERROR
    Vector +/- Vector = Vector
    Point +/- Vector = Point
    Point * scalar = ERROR
    Vector * scalar = Vector
    Point */x Point = ERROR
    Vector * Vector = scalar
    Vector x Vector = Vector