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by probinso 2109 days ago
adventure game with both a GUI and a TUI.

Things like graph exploration for maps, memory management, string parsing, software design and architecture are all found in adventure games

as puzzle problems, it's worth implementing and benchmarking various tree types. Implement from scratch a bst, trie, b-tree, avl, red-black, quadtree

Sort a collection of numbers larger than the memory of your machine.

1 comments

To be clear, build a TUI and a simple GUI for the same game, with exactly the same back end
ok thanks. This is what I am looking exactly.