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by learyg
2116 days ago
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Hi, one of the collaborators here! One question to consider, and one that I consider pretty frequently, is what the hard difference really is between HLS and RTL. It seems up to interpretation, but I think of it more as a spectrum than anything that truly schisms the space. I think I personally associate the term HLS with "trying to uplevel the design process where we can". Even with modern RTL, we have a synthesizing compiler optimizing our design within a cycle boundary, trying to manage fanouts and close timing by duplicating paths and optimize redundant boolean formulas. Some will even do some forms of cross stage optimization. If you think of XLS's starting point as "mostly structural" akin to RTL (instead of "loops where you push a button and produce a whole chip") it's really an up-leveling process, where there's a compiler layer underneath you that can assist you in exploring the design space, ideally more quickly and effectively, and trying to give you a flexible substrate to make that happen (by describing bits of functionality as much as possible in latency insensitive ways). I like to think of it like [Advanced Chess](https://en.wikipedia.org/wiki/Advanced_chess) -- keep the human intuition but permit the use of lots of cycles for design process assist. It appears from what we've seen so far that when you have a "lifted" representation of your design such that tools can work with it well, composition and exploration becomes more possible, fun, and fruitful! I expect over time we'll have a mode where you still require everything closes timing in a single cycle when you explicitly want all the control you had / don't care so much for the assist, then you just get the benefits of the tooling / fast simulation infrastructure that works with the same program representation. It's a great space to be working in as somebody who loves compilers, tools, and systems: there's so much you could do, there's incredible opportunity! |
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