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by Shorel
2120 days ago
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That's just one procedural generation algorithm. Now suppose I want to take some fruit from the trees. And I want to slice and dice the different fruits. Peeling the skins when appropriate. Or I want to plant a new tree. Or I want to remove it, with say, a lightsaber. That's a couple generators more. Now add birds, dogs, insects, moss, moist surfaces, and so on. Hence, my point on needing several generators. |
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There are lots of things to be improved in games, but what you're describing are improvements to a real life simulation.