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by kevhito 2118 days ago
> you can publish macOS software without paying $99 year.

Can you point to straightforward apple instructions for doing so?

I publish an open source project used in classrooms, mostly used by my own students but also others. Despite strong and principled objections, which I hung on to for years, I have simply given up and now pay the fee. I'd love to not have apple be the gatekeeper. But they are. Every release, every update, every summer when I go to fix a few bugs, the restrictions get tighter and tighter, and old workarounds stop working.

I work entirely on Linux and Win10, but I maintain a mac laptop and pay the $99/yr out of pocket just to keep this project alive. I've spent tens of days trying to find a way around either of these requirements, but it's just too difficult (for me, or for my students, or for others wanting to try my software).

1 comments

> Can you point to straightforward apple instructions for doing so?

Take a look at how other apps do it, such as:

• MacDown https://macdown.uranusjr.com (also on GitHub)

Download → Right/Control-click → Open → Confirm

There are several such apps and open-source tools that are not notarized, some quite popular. Some of them provide those instructions next to their download links.

See the below discussion on why this is not a realistic or user-friendly option.

https://news.ycombinator.com/item?id=24217116

Exactly which part of “Download → Right-click → Open → Confirm” is user-unfriendly?

Those steps are literally all it takes. It’s barely 40 keystrokes to list them.

As a user and the resident tech support for people young and old, I am glad that there’s such a barrier against the execution of arbitrary software and it’s easily skippable if one so explicitly chooses.

In any case, how is it any worse than the Windows nag prompts that people accepted more than a decade ago?

The linked article clearly demonstrates that running apps without notarization on macOS is much more complicated than you describe it to be, to the point of it feeling insurmountable for less technical users.

Perhaps you've configured your device in a way that gives you an easier execution path, or the app is employing a workaround to bypass Gatekeeper.

It seems MacDown uses such a temporary workaround to make the process less painful for macOS users: https://github.com/MacDownApp/macdown/issues/1106#issuecomme...

> what gets me every time is that the "right-click" trick only works the second time you try to launch the app. The first time, right-click or not, MacOS won't let you launch the app.

https://news.ycombinator.com/item?id=24219099