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by danudey 2122 days ago
I tried to play with ProRender a while ago, because we had a few people working in Blender who had to suffer with lousy performance on Cycles on our iMacs, but because ProRender requires a bunch of different settings, our artists would have had to migrate existing projects, as well as (potentially) their workflow, to what ProRender supports.

I couldn't tell if that was "everything, but differently" or "most things, occasionally", or some other venn diagram of confusion, and they didn't have time to figure it out because they were busy doing actual work, so we just ended up paying some company that apparently has massive render cluster that you can rent out for basically pennies.