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by codetrotter 2123 days ago
I write software in Rust, so to me it is relevant to learn about new libraries and frameworks that are written in Rust.

There are enough existing and new game engines and frameworks that if the title was simply “Bevy: A Game Engine”, then I might not have bothered to clicked on it only to find that it was written in C++ or Lua or Python or what have you. I use other languages too, mind you, it’s not that – it’s just that aside from Unreal, Unity and Godot, the only other game engine or framework that I am interested in knowing about at the moment is one that is written either in Swift or in Rust.

Conversely, stating it upfront also allows anyone that does not want to write in Rust to avoid this particular game engine at the moment.

I see only benefits of stating it.