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by IshKebab 2117 days ago
The flight simulator buildings are procedurally generated, guided by an AI. They probably went this route because it makes better looking buildings with fewer polygons and less disk space.

99% of the time it works great because you don't really care if a virtual house exactly matches the real house. You just want to see some realistic looking housing estates.

However the downside is when you go and see some well known landmark. They didn't write a procedural palace generation routine so when the AI sees Buckingham Palace it has to pick the closes "normal" building which is apparently an office block.

I suspect the best way to fix that would be to detect when the AI fails and fall back to Google Maps style scanning, which looks worse, but actually matches reality. You could also do landmark detection fairly easily - Bing Maps must have enough data about what people search for and take photos of.

2 comments

Where "Google Maps style" 3D buildings and terrain are available, it's used in MSFS. It's just that there are many places without it, where the game only has a 2D satellite map to work with (plus some extra data that's available like number of floors in the buildings). In those cases it uses the AI generation.
Really? But Bing Maps doesn't seem to have 3D buildings anywhere, and surely they'd have made London a fairly high priority?
Yes, here's the full list of cities with photogrammetry 3D instead of AI buildings: https://www.rockpapershotgun.com/2020/08/18/all-341-photorea...

There are 341, but note that London UK is not one of them. Many are in the USA.

It's a common trick to use building footprints for the basic shape, elevation data for the building height and prevailing colors for estimating roof and wall structure. It's still much better than having all buildings flat. They likely trained their ML algo on many different building photos from the orbit to output e.g. roof type, wall type etc.