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by colejohnson66 2117 days ago
> they're creating them algorithmically from aerial photography.

Google does the same thing. You used to be able to use SketchUp to model buildings for them, but, a few years ago, they switched to computer generated models. It was very obvious from the pointy trees and rough edges on buildings.

4 comments

This is different than what Microsoft is doing. Microsoft is getting data from municipalities about how tall a building is, and then generating a generic building that's the right shape and as tall as the data says it is. You can see what that looks like in the article; look closely at the Melbourne cricket ground before the community fixed it, and it's just an oval building that looks like a generic multi-story apartment building. That's their algorithmic generation when they don't have 3D data from aerial photos. (There are also fun anomalies, like the world's tallest building being as wide as a single house because someone typo'd the number of floors in the official records.)

As far as I can tell, Google isn't doing that. They only have 3D buildings where there are aerial photos that can see the walls of the building, they then use that data to construct a 3D model.

Google uses Street View photo data for photogrammetry.
And the suddenly widespread availability rather than a select few building. There's something to say for either approach.
Google doesnt use AI/ML for automagic photogrammetry, as a result they are really bad at things like balconies looking more like a glitch than a building feature. They also dont feed 3d models back into their maps. My building stopped existing on Google 2D map sometime 10 years ago despite having fairly accurate 3d model.
Balconies are simply about what the threshold for shape simplification is. It's just way too much data to represent a whole city and download it over Internet so somebody decided that buildings should look pixel-perfect from half a mile away, but getting closer one could see funny edges etc. so common for edge-collapsing 3D shape simplifications.
The problem is its not edge collapsing, its somewhere half in the middle producing triangle shaped protrusions with bad perspective texture on top. In this particular use case photogrammetry algorithm should have some hardcoded common sense to detect boxy building and try to maintain flat surfaces and straight lines. Instead it looks like Google picked one of the open source SLAM implementations and deployed it at scale without fine tuning :(

Look at 41 central park west train wreck. You have >20 good photos to work with, but the end result doesnt even maintain straight windows. Balconies look like Lara Croft breast from first Tomb Raider, not to mention they are all different geometry despite high quality source material showing them being all the same shape. The best data saving option would probably be no additional geometry at all, just a texture.

If you're into that sort of thing, OpenStreetMap supports 3D mapping as well. I haven't looked into it but while from my understanding it's fairly basic, at least you're sure that your data will be around in ten years and openly available for people to use and display.
Google Earth quality is pretty consistent. And pretty good if you don't have implausible expectations.
Two differences: Google is way ahead, and they definitely have some quality control or manual editing happening on the algorithmically generated models - at least for higher profile buildings.