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by cyphar
2119 days ago
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All professional chess games have a time limit for each player (if you've ever heard of "chess clocks" -- that's what they're used for). In "slow chess" each player has a 2-hour limit and all of the other time control schemes (such as rapid and blitz) are much shorter. |
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For this to work on an internet competition, the judges would need a backup, possibly very low bandwidth communication mechanism that survives a network outage.
This wouldn’t save any real-time esports, but would be serviceable for turn based systems.