|
Weren't there multiple studies showing that games gained experience is useful for the real world? * Social - How many people have learned to trade and avoid scams IRL by playing RuneScape? No RuneScape player would have falled for the recent "double your BTC" Twitter scam.
* Strategy- From all kinds of games (chess, strategy, fighting games, shooters, etc.)
* Working in teams - MOBAs, Rocket League, Shooters. You start flaming your team, you lose.
* Health - I know people that hate doing exercise, yet they played hundreds of hours of Table Tennis in VR and losing weight.
* Self-esteem - Games allow people to clearly know when they are really good at something. They also make it easy to see progress. So, you might feel like you suck at everything IRL, but you find that one game that you are good at and then people even respect you for that and look up to you.
* Mental health - Might be for escapism but also could help you express your anger or other feelings in a game instead of the real world
This list could go on forever. > They're self contained
This is so, so wrong. I don't know if you are a gamer or not, but gaming communities are huge. Once you start playing a game, you will want to discuss it with others, learn from others, share your experience with others. Not only that, but through a game, the game developers communicate to you in a sense that no other experience can (books, movies). Yes, the "bits" that make up a game are self-contained as any other physical object, but the story behind them and what they express spreads way further than themselves.
I think "real" software is a lot more self-contained, plus most of it is created to hinder value creation, not to actually create value. |
This may be true, but RuneScape players do not seek out the game to improve that skill. They don't think, "well, I'm pretty crappy at trading and dealing with scammers. I guess I'll go play RuneScape, even though it's not fun at all, to improve that skill."
The other examples in your paragraph are in the same vein. I am not saying that playing games does not have positive benefits. I'm saying that most players do not choose to play games primarily for those benefits.
> I know people that hate doing exercise, yet they played hundreds of hours of Table Tennis in VR and losing weight.
My point exactly. If all they cared about was losing weight, they would exercise and play Table Tennis at the same rate. The reason they play VR tennis is because it's more usable.
> I don't know if you are a gamer or not, but gaming communities are huge.
Not much of a gamer these days, but I worked at EA for eight years.
You're taking umbrage at what I said because games are clearly close to your heart, but read a little closer. I'm not attacking games. I'm doing the opposite. I'm pointing out that games must be fantastically designed because people will choose to sink hours into them regardless of whether they provide practical benefit or not.
Let's say a study came out that showed that RuneScape actually did not improve your real-life trading skills. Do you think that would significantly affect how much people played it?