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by touchngthevodka 2122 days ago
As someone who isn't familiar with functional programming, what benefit does this give us over throwing an error when trying to access a resource that doesn't exist?
9 comments

WRT this specific post: Graceful error propagation with zero boilerplate code for passing through errors. If all you need to know is "nope" at the end of some computation, you won't have to handle all different "nopes" you encounter en route. Or the other way round: You can write lots of code without checking input values (for null, in this case) because you have a guarantee it won't be called if the input value is invalid (null here).

EDIT: I have serious problems with the post, because a) it claims that discovering one application of monads is understanding monads, b) for me the true strength of monads shines in strictly typed languages, everything else is just an approximation of the concept.

A monad's special function application lets you write much simpler code in certain situations.

Say you're working with some data structure that contains/emits numbers: a pointer to a resource containing a number. A list of numbers. A function that returns a number. An optional number (or null).

A common operation is unpacking that structure to get a number, applying a function to the number, and packing it back up: Reading from the pointer, applying the function, and returning a pointer of the result. Applying the function to each element of the list and returning a list of the results. Composing a function with another function. Applying a function to the optional number or just returning the null.

When you're writing code on this, it's error prone to do the unpacking, application, and repacking. It's much simpler if you can write code that looks like `def f(x): return exp(x)/x + 23`. Much more testable too. If you have two or more of these structured things, it might get even more error prone. It's much easier to write code that takes three integers and does stuff, instead of writing code that takes three pointers/lists/functions/optionals.

Monads are part of a hierarchy that abstracts that. Anything that defines that sort of function application in a particularly convenient way is a monad. There's more to it, but that's why it's useful.

It lets you write code dealing with the things in your data structure, letting you mostly ignore the structure itself.

-------

In this specific situation, say you want to replace your error handling with something else. Maybe it writes to a log file then errors. Or maybe it does something fancier. Or maybe you even change the way you get the resource as well as the erroring to something fancy. As you swap out the "structure" code, with a monad it's just switching to a new monad, rather than refactoring the business logic related code. It's a nice separation of concerns.

> Anything that defines that sort of function application in a particularly convenient way is a monad. There's more to it, but that's why it's useful.

Aaand with this statement you skipped over what IMO is the most important missing piece, because everything above it fits higher-order functions such as map(), which as far as I understand aren't monads.

I disagree. Map (or a functor) alone can't do everything I've said. There are a few reasons. I assume you're already familiar with the subject matter, so I'm going to cross my fingers that you know it in haskell and use that notation and terminology to save us time.

tl;dr map works for applying the simplest functions to "containers." To apply more interesting functions, you need bind, pure/return, and/or whatever applicative's <*> is called.

Let's say you're working in something like Maybe. You might want to write some code like

    f :: Float -> Float
    f x = 5 + x
In that case map is fine. fmap lets you focus on simple code like that. Or maybe you want to write

    f :: Float -> Maybe Float
    f x = if x == 0
          then None
          else 5 / x
In that case you need more than map, because you don't want to deal with what map would give you: a Maybe (Maybe Float). (>>=) lets you still focus on simple code like this, since you dont have to deal with any unpacking/flattening, which was what I'm saying is why monads are so useful.

More importantly, you need more of the FAM hierarchy than map if you care about multivariate functions, which I'd say is most code. Lets say we're working with

    f :: Float -> Float -> Float
    f x y = x + y
We want to write code like that and use some version of function application (like map). If we just use map, we get the following

    f <$> maybeX :: Maybe (Float -> Float)
which isn't at all what we want, because we can't apply it to a maybeY (or even to a float y, which `pure`/`return` lets us treat as a maybeY). If we define an additional way to apply that Maybe (Float -> Float) to a Maybe Float, we've defined Applicative, forcing us to go beyond a functor.

The motivation and usefulness is the same throughout: we just want to write code and apply functions that don't care about the structures emitting/containing our inputs and outputs. It just turns out that there are three cases depending on the kinds of functions we're writing and applying

   f :: a -> b  -- functor is sufficient, like you say.
   f :: a -> b -> c -- functor isn't sufficient. applicative is.
   f :: a -> m b -- functor and applicative aren't sufficient. monad is.
I wrote a series of posts ages ago deriving all these from that one motivation (in a more fleshed out manner) http://imh.github.io/2016/05/26/why-monads.html
> I assume you're already familiar with the subject matter

Nope. I think this is why you don't see where the previous post falls short, too much familiarity so you don't realize you're skipping over important aspects.

> so I'm going to cross my fingers that you know it in haskell and use that notation and terminology to save us time.

I get just enough Haskell to understand the first 3 code blocks, and can guess what the 4th is depicting, but am not sure.

Sorry, I thought when you said missing piece in your previous message, that you meant the missing piece of what makes monads unique (arguing from a place of knowledge about “no THIS is what makes monads important”), rather than the missing piece of the explanation. Either way, hopefully the posts I wrote and linked are written assuming nothing more than the basic Haskell syntax, so if you’re curious about the rest of the explanation, hopefully it’s clearer there. If it’s not clear there, I’d appreciate any feedback.
Well, nothing stops you from implementing equivalent wrapper using error mechanics (that could actually make it faster in some cases), but turning this idea into first-class value allows you to abstract over it easily. E.g. in Haskell, base library comes with lots of functions for manipulating monadic wrappers in generic ways, mapping, sequencing and threading through them in common way (once you start using them, you actually realise that a lot of business logic that looks perfectly reasonable in common languages ends up being boilerplate that can be avoided easily using simple combinator).

Few of them are actually bound to syntactic sugar known as "do-notation", that let's you write that sequenced code in post as if you were binding simple variables, adding branching, effectful statements or auxiliary definitions along the way. This really pays out when you start turning simple monads into so-called "monad transformers", that let you stack multiple behaviours/wrappers on top of each other, keeping the same pretty do-notation untouched.

Throwing an error is implicitly making a decision, that there's no way to recover to a working state for the program

A lot of times that's a perfectly fine decision, but six months down the road when the code has grown a lot, you might find an alternative way to get the resource on a fail

If you made a decision to throw an exception immediately after failing to get the resource, you then have to either rewrite the logic, which can be very expensive, or catch the error, which bloats the code (throwing the exception is now redundant and is fixed by adding code that catches that exception)

By instead putting the return value in an appropriate monad, you can postpone throwing the exception until you're sure that there's no way to recover

Throwing an exception is still something that's necessary occasionally, but it should not be done until there's no possible way to recover, and be done in a way, so it's easy to rewrite if a way to recover becomes available at some future point in time

One is just plain code that you write on a library. The other is a special construction on the compiler that will solve this specific use case. Your question is on the wrong way around. You should be asking why do you need specialized compiler support for just that use case.

Notice that that short introductory article already has examples of two different monads. People use many more of them.

It’s not good if each library/component/framework or other unit of independently developed code uses a different error handling scheme.

So the ability to define this independently isn’t useful. You want to create a standard. Whether that goes into the standard library, or gets a little language syntax support as well, is something you can argue about, but is pretty arbitrary and probably just comes down to the style of the language.

The burden on the developer is equal: the hard part is learning the conceptual patterns, how to compose solutions in terms of them, and how other libraries you use expect you to use them.

> Whether that goes into the standard library, or gets a little language syntax support as well, is something you can argue about, but is pretty arbitrary and probably just comes down to the style of the language.

Not really. That's maybe the impression you might, but it's not true. The "language syntax support" isn't really syntax, it is a deep conceptual change of the language. Now instead having functions return one value, they _can always return 2 different types_ and you don't know if they really do unless you know the implementation (which sometimes you can't).

That not only causes pain on a daily basis for most developers, it especially causes pain for library authors (which you are maybe not, so it is not as visible to you) and it especially causes troubles down the road with other concepts.

As example, check out Java's try-with-resources. It is a bandage over a bandage and while it improves things it is difficult to get right and has a lot of corner cases and really strange behaviour, especially in combination with constructors.

With plain simple language features, something like that does not happen.

> a different error handling scheme

Monads aren't about handling error. That's just one of two examples on the article (and yes, that one is on the standard library) and it's used for more stuff than errors already.

> You want to create a standard.

Monads are a standard. That's basically all they have into them. If you do it right, most of your monadic code won't even know what monad it's running in.

This is one example of a monad, probably not the most compelling if your language supports exceptions already (apart from having more explicit types).

But there are many other examples that are useful in practice (IO, streams, parsers, lists, operations in context, futures, etc as mentioned in other threads). A monad is the interface you need to implement for each of these to compose nicely.

Then one day you'll need to compose Foo's, so you'll ask yourself "is there a monad for Foo's?" and if there is the code generally writes itself.

You need a special language feature to "throw an error", which can break your reasoning about code. A seemingly harmless refactor like swapping two lines might completely change your behaviour because one of those lines actually threw an error. It becomes very difficult to do things like manage a resource properly (ensuring it's always released), to the point that you probably end up adding more special language features to handle that.
What if you need to access 5 resources in a row, any of which can throw exceptions? A monad centralizes the repeated logic in its flatMap function.
I think the comparison is to something like this

  try:
    user = getUser()
    profile = getProfile(user)
    pic = getProfilePicture(profile)
    thumb = getThumbnail(pic)
    return thumb

  except Missing:
    return None
That example seems a bit odd as a design. You’re throwing an exception to represent a no result, but suppressing it to convert the exception to a none. Monads give you the convenience while being consistent.
Well, the problem here is that using exceptions to implement the program’s logic is considered bad practice.
It's the structure you need to be able to throw errors.