No game is David's Michelangelo in talent or effect.
When people say we need entertainment they are thinking in a sense of dessert like of course you deserve a dessert sometimes. But that is not how we got 67% obesity rates.
And now with companies aggressively stealing attention and average person spending 5 hours a day on entertainment while reading one book a year you do feel little guilty for creating one more app to steal you attention and sell you microtransactions.
but this pressure is a positive thing as now when we make games in free time or talk about games we focus on more artsy indie stuff. it is weird how quickly most of my friends dropping Call of Duty or Halo after decade of obsessing. this pressure will create more artistic games.
Also games think on more dimensions. I get sculpting, painting, performance, literature... and just enough magic to make it fresh. Only certain vectors can be described by other mediums and often not combinatorialy.
I think you just haven't played the right games. There are some incredible games which, to me, have the same appeal as Michelangelo's David is to some (personally, to me, its just a sculpture, nothing too interesting -- my point is, the art that some people find meaningful and interesting is completely subjective and depends on the person).
When people say we need entertainment they are thinking in a sense of dessert like of course you deserve a dessert sometimes. But that is not how we got 67% obesity rates.
And now with companies aggressively stealing attention and average person spending 5 hours a day on entertainment while reading one book a year you do feel little guilty for creating one more app to steal you attention and sell you microtransactions.
but this pressure is a positive thing as now when we make games in free time or talk about games we focus on more artsy indie stuff. it is weird how quickly most of my friends dropping Call of Duty or Halo after decade of obsessing. this pressure will create more artistic games.