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by smogcutter
2125 days ago
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The “8 kinds of fun” have been a huge help to me as a D&D DM. It’s a great framework for running adventures that players will respond to and give everyone a chance to find their fun. It also helps answer micro, nuts and bolts like what kinds of rewards your players will respond to. For example, a player really into challenge might only care about the stats on a magic sword they find, but a player more into narrative or exploration will dig a sword with a mysterious engraving on the hilt even if it isn’t necessarily an upgrade. Real life people usually respond to multiple categories, but if you pay attention during the game you will see this at work. I got onto this via a post at theangrygm.com, who I really recommend. He’s super opinionated, and the “angry GM” schtick gets old, but he knows what he’s talking about. |
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