Hacker News new | ask | show | jobs
by jimbob45 2126 days ago
IMHO the biggest innovation Riot brought to the industry was player outreach. They were the first to heavily (30+ posts per day across multiple devs) interact with their player base. Even better, their patch notes were the first to have paragraphs explaining each change. Even better, they stuck to a bi-weekly patch cycle religiously, unlike Blizzard, who had to be begged to put out a patch every six months.

To players who actually played SC2 and LoL circa 2011, it wasn’t a surprise when LoL became the premiere e-sport and SC2 withered away.

1 comments

I never picked up lol early, but I do vividly recall all the screeching wars between Hon (heroes of newerth) , Dota and lol people

The agreement was that lol won because it was free, tho it looked and played worse than either Dota or Hon, but the free aspect won riot the entire emerging markets sector

Me as a SC2 player through and through I just looked down on them overall, so feel free to correct me if I am wrong