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by HenryBemis
2126 days ago
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There is a massive gaming industry in Poland. From discussions with engineers/Devs/designers in that field, they are overworked, management doesn't know what they want, objectives/deliverables/requirements change on the fly (while schedule/cost stays the same). Then fast-tracking happens (no crashing - no extra funds). For most of the issues they made me believe that it's a halo effect. People that were great designers/devs/other became managers (and bad project managers) and then confusion ensues. Anyone from Polish game scene can please give better insight? |
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Games are massively difficult to develop, and because of that there's this idea that insane crunch is inevitable for all projects. But every single story I've heard is that project management for just about every game is horrible, even in comparison to badly managed software in general.